A game where you try to rejoin parallel dimensions. To do so eliminate your parallel selfs or synchronize with them. Depending on your actions your parallel selfs will change their behavior. The game was made for the GMTK gamejam 2021.

Control with WASD and mouse. 


Short addition to the tutorial:

To sync, you and your parallel self have to STAND at the same position. Then you can press right click and you will sync. You don't have look in the same direction or mimic them.

Depending on your actions, your parallel self's will act differently. If the player acts aggressive and mostly eliminates his opponents, they will also act more aggressive. Plus the world will be split more times then normal. If you use sync instead, your parallel self's will act less violent too. This means that by using sync more often, the game actually gets easier.

Made by Moepeldimoep and PitBull. This was our first gamejam.
Please leave your feedback in the comments.

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsMoepeldimoep, PitBuII
GenreAction
Tags2D, Game Maker's Toolkit Jam, Pixel Art

Comments

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I like how the AI adjusts its behaviour based on your actions, that's a fresh idea and also makes the game more immersive.

(+1)

Thanks, glad you liked it.

The tutorial helps. To me it is clear enough as a guide. The movement speed and control are easy. It is a really NICE GAME actually. Not to mention, quite creative too, to simulate it this way.
I wish there's a background music and maybe change the sound effect for when player tries to sync because to me, the existing one really reminds me of the beeping machine in the hospital haaha, which makes me uncomfortable. It would add another pointers too if developer add a 'Syncing Success' element big on the screen once syncing is done, like a celebration. It will make players feel the joy of the victory.
COOL GAME Moepeldimoep :)

(+2)

It is cool, but hard to keep track of what you are shooting at. Good game!

(+1)

Interesting concept. Wouldn't have thought of that. Your Sound Design is bad though.